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3ds Max 201: Green Belt

3ds Max 201: Green Belt
  • Price £997.00
  • Level Green Belt
  • Duration 5 day(s)
All major credit cards accepted

Description

The 3DS Max Green Belt class focuses on learning the techniques and methods that will get the best results. Over 5 days you will be developing your skills and abilities with, Modelling, Lighting, Animation and Rendering.

Autodesk Certification can help you succeed in your design career—providing benefits to both you and your employer. A reliable validation of your skills and knowledge, Autodesk Certification can lead to accelerated professional development, improved productivity and enhanced credibility in your field.

Benefits for your career

  • Demonstrate your expertise in the latest technology
  • Employer recognition (selection, bonuses, advancement, pay)
  • Industry recognition of your skill set
  • Earn a portable credential for job retention and mobility
  • Peer recognition – be the best in your company
  • Improve your performance and add value to your company

Prerequisites

People who have preferably attended the 3DS Max Essentials Jumpstart or have a number of years experience working with 3D tools and have a solid understanding of modelling in the 3D environment.

Assumed Knowledge

You will have taken the 3DS Max Jumpstart zero to HERO course or have equivalent knowledge and experience

Skills

You will be able to design 3D environments with animated walking characters with realistic lighting viewed from a moving camera.

You will also be prepared to take the official Autodesk 3DS Max 2014 Professional exam.

Course Content

Low and High Poly modeling

  • more Detailed Box Modelling techniques
  • learn the Edge Copying technique
  • combine multiple modelling concepts to create photo-real models
  • learn to build anything from Air planes to humans
  • learn the differences between Mesh, Patches, and Nurbs technique

Material Techniques

  • unwrap any complex objects using Unwrap UVW and Texporter plug-in
  • learn Game texturing Techniques
  • Pelt Mapping
  • layer many maps using UVW map channels
  • using Alphas and images as Alphas
  • mix and Composite Mapping
  • material types in depth including Multi-Sub Object, Composite, Matte/Shadow
  • raytraced Materials
  • render to Texture

Lighting

  • using Skylight
  • area lights
  • radiosity
  • light Tracer
  • photometric Lights
  • e-Light plug-in
  • tips on how to reduce time consuming renders with simple standard lights

Animation

  • learn Controllers in depth
  • list Controllers & Limit Controllers
  • constraints
  • parameter Collector
  • wire Parameters
  • sliders
  • inverse Kinematics
  • IK Solvers
  • Animation Modifiers
  • Morphing
  • Animation Materials and Effects
  • Channel Locks and Inheritance
  • Audio Synchronization

Effects

  • Particles
  • Particle Flow
  • Environmental effects
  • Composition tips
  • Glow and flares
  • Dynamics with Reactor

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