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3ds Max Jumpstart Zero to Hero

3ds Max Jumpstart Zero to Hero
  • Price £997.00
  • Level Fast Track - Introduction
  • Duration 5 day(s)
All major credit cards accepted

Description

zero to 3DS Max HERO in just 5 days!

Academy Class are proud to present the five day technical training course designed to help you learn everything you need to create 3D content using 3DS Max.

3DS Max Jumpstart Zero to HERO will focus on learning the basics of modelling, material creation, animation, and scene generation. Learn the capabilities of the interface, how to work efficiently, and how to apply toolset in the workplace. This class will take you past the basic level into an intermediate skill-set.

The Autodesk 3DS Max 2014 Autodesk Certified User accredited exam is included as part of your training.

The Autodesk 3DS Max 2014 Professional exam is available for an additional fee of £150.00 plus VAT.

Prerequisites

This is for people who want to create 3D graphics for print or animation. Target customers are architectural practises, visualisation studios, production houses, advertising agencies or other such departments that work in large organisations.

Assumed Knowledge

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Skills

You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.

Course Content

An introduction to Autodesk 3DS Max Design 2011

  • interface & workflow
  • project folder configuration
  • viewports & navigation tools
  • keyboard shorcuts
  • reference coordinate system and Snaps
  • Default work space with enhance menus

Creating a model

  • parametric geometries and shapes
  • high and low poly modeling
  • modeling 3D objects from 2D shapes
  • Parametric modeling, Polygon modeling
  • combine multiple modeling concepts to create photo-real models
  • learn to build anything you can imagine
  • scaling your model (reset Xform)
  • Groups

Material Techniques

  • learn a material’s workflow
  • Difference between Material and Map
  • how to use material templates (Standard or Mentalray)
  • how to create photorealistic materials
  • how to apply a material and control it’s projection with an UVW map modifier
  • open, save, create & merge materials libraries

Cameras & Views

  • create & modify cameras
  • create camera from view
  • Target and Free cameras
  • viewport background
  • isolation mode
  • Layers
  • Layer properties
  • Object propreties
  • Differences between “by layer” and “by object”

Lighting your scene

  • standard and photometric lights- advantages & disadvantages
  • distributions types photometric lights
  • self iluminated materials
  • interior lighting techniques
  • daylight system
  • shadow types
  • studio light setup (for product rendering)

Animation

  • how to animate objects & materials
  • tips & tricks
  • walk through animaction
  • select & link objects
  • Schematic vew
  • principles of Inverse Kinematics
  • Auto Key and Set Key
  • Track view (Curve editor and Dope Sheet)
  • Populate you scene with people (populate tool)

Rendering your model

  • mentalray renderer
  • final gather
  • exposure control
  • rendering animations with mentalray
  • rendering and animation preview.
  • Grab Viewport
  • panorama exporter
  • print size assistant

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