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Adobe Flash CS5 Level 1

  • Price £550.00
  • Duration 2 day(s)
All major credit cards accepted

Description

In this course you will create and manipulate a wide variety of objects ranging from simple graphic designs to complex animation sequences using the Adobe Flash CS5 application.

Target audience

This course is intended for designers and developers who are new to Flash.

Prerequisites

•Students should be familiar with the basics functions of a Windows operating system (XP or above)
•Be familiar with the Web and its terminologies
•Have a basic frame of reference for graphic and design applications
•Have a desire to know the basic terminologies and components of ActionScript and its role as a Flash programming language

Skills

Delegates will learn how to:

•Get started with Flash CS5
•Add shapes, color, and lines with drawing and painting tools
•Create symbols and instances
•Identify and compare image types
•Manipulate objects
•Create and modify text and convert text to shapes
•Identify animation tools and features and create an animation
•Enter simple code in ActionScript and add a code snippet to Flash

Course Content

Lesson 1: Getting Started with Flash CS5

•Topic 1A: Identify Components of the Flash CS5 Interface
•Topic 1B: Customize the Flash CS5 Interface
•Topic 1C: Introduce Rich Media Design Principles
Lesson 2: Adding Shapes, Colors, and Lines with Drawing and Painting Tools

•Topic 2A: Identify Flash Drawing and Painting Components
•Topic 2B: Apply and Customize Colors
•Topic 2C: Use Drawing and Painting Tools
•Topic 2D: Work with Interacting Objects
Lesson 3: Creating Symbols and Instances

•Topic 3A: Create Symbols
•Topic 3B: Create Symbol Instances
Lesson 4: Identifying Image Types

•Topic 4A: Identify Copyright and Citation Requirements
•Topic 4B: Compare Vector and Bitmap Images
•Topic 4C: Optimize Bitmap Images for Flash
Lesson 5: Manipulating Objects

•Topic 5A: Select Objects Using the Selection Tools
•Topic 5B: Transform Objects
•Topic 5C: Organize Objects with Layers
Lesson 6: Working with Text

•Topic 6A: Add Text to a Document
•Topic 6B: Create Text Fields
Lesson 7: Using Animation Basics to Create Animations

•Topic 7A: Create Animations with Frames and Keyframes
•Topic 7B: Create Tween Animations
Lesson 8: Getting Started with ActionScript

•Topic 8A: An Introduction to ActionScript
•Topic 8B: Coding with Basic ActionScript
•Topic 8C: Use Code Snippets
Appendix A: Adobe Flash CS5 New Features Mapping

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