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Cinema 4D Creative License

Cinema 4D Creative License
  • Price £1,497.00
  • Level Introduction to Advanced
  • Duration 5 day(s)
All major credit cards accepted

Description

The most intense and in-depth Maxon Cinema4d training course of its kind in the UK
Immerse yourself in Maxon Cinema4d training. Learn Cinema 4d from beginners to an advanced level and a little bit more!

The Cinema 4d Creative License training package includes the entire curriculum for total immersion into Maxon Cinema 4d. The Maxon Cinema 4d package is a training program that features a combination of 3 Maxon Cinema 4d training courses for a discounted price. The package does not have a schedule of its own. Each class is scheduled separately and can be taken over a year’s period so you can take the classes as quickly or as slowly as you desire.

Courses include

Cinema 4D 101: Yellow Belt
Cinema 4D 201: Green Belt
Cinema 4D 301: Black Belt

Prerequisites

This course is aimed at people who are new to Cinema 4D and that are looking to add 3D to their portfolio of skills.

Assumed Knowledge

A good knowledge of basic operating systems either PC or Mac. A basic understanding of Maxon’s Cinema 4D interface is recommended but not essential.

Skills

After completing the class, users will be able to:

This course will show delegates the fundamentals of Maxon’s Cinema 4D. By the end of the course you’ll be able to create your own 3D designs & animation and be ready to move towards some of the more sophisticated features of the software.

• Advanced animation using MoGraph
• Simulation of natural world dynamics
• Hair and fur simulation
• Cloth simulation
• Basic Character Rigging and IK using Mocca
• Advanced Scripting using Xpresso (no coding)
• Overview of scripting possibilities using Python, C++ or Coffee
• Thinking Particles
• Breaking objects apart
• PyroClusters
• Advanced Rendering Techniques
• Multi-pass rending and compositing

Course Content

• Introduction to Maxon Cinema 4D
• Overview
• Overview of Cinema 4D
• The Cinema 4D interface
• The Camera and Object views
• Customising your workspace
Modelling
• Creating a manipulating primitive shapes
• Creating and understanding splines
• Creating Nurbs
• Shapes and parameters
• Deformers
• Polygon modelling tools
• Creating and applying textures
• Adding text & company logos
• Importing Adobe Illustrator paths
Creating a scene
• Adding a floor object
• Adding the Sky object
• Adding Lighting
• Light textures, projections & shadows
• The Material Manager
• Creating new materials
• Concepts of colour, transparency, reflection…
• Applying a material to an object
• Changing a materials mapping
• Applying Video textures to objects
Animation
• Timeline concepts
• Setting Keyframes
• Animating objects and cameras
• Editing animation sequences
• Creating an animation path for your object
• Animating the camera
• Rendering the animation
• Animating Nurbs
• Multiple cameras
• Animating the light
Rendering / Exporting
• Rendering a view
• Rendering settings
• Rendering for Print
• Rendering for Video
• Rendering with Alpha Channels
• Creating a Render queue
• Importing and exporting from other 3D packages
• Rendering your project to different formats (MOV, Image sequences & Quicktime VR).
Customising the interface
• Tailoring cinema 4D for you
• Intelligent working methods
• Filtering out surplus information
Rendering
• Lighting schemes
• Improve quality
• Enhance realism
• Vastly reduce render times
Modelling & Materials
• Deformers
• Optimising meshes
• Volumetric
• Body Paint 3D
• Introduction to UV maps
• How to use Body Paint 3D to create textures
• Camera mapping your new models flawlessly into existing imagery
• Projection Painting/Texturing
• How to leverage Adobe Photoshop to really enhance the texturing process.
Animation
• Animating everything
• F-Curve control
• Particle systems
Motion Graphics using MoGraph
• MoGraph Objects
• Cloner, Matrix, MoInstance
• Tracers and MoSplines
• Fracture
• MoGraph Effectors
• Creating simple animations
• Audio animations
• Formula
• MoGraph Text animations
• Selections in MoGraph
Simulation of Natural World Dynamics
• Rigid and Soft Bodies
• Colliders and Ghosts
• Forces
Cloth Simulation
• Creating and simulating
• Colliders and Belts
• Fitting cloth to figures and shapes
• Fixing points
Caching Dynamic Simulations
• How caching things speeds up
workflow and previews
• Managing/Resetting the cache
Advanced Rendering
• Creating a multi-pass render

  • Motion Graphics using MoGraph
  • MoGraph Objects
  • Cloner, Matrix, MoInstance
  • Tracers and MoSplines
  • Fracture
  • MoGraph Effectors
  • Creating simple animations
  • Audio animations
  • Formula and Scripting
  • MoGraph Text animations
  • Selections in MoGraph
  • Extrude and PolyFX
  • Simulation of Natural World Dynamics
  • Rigid and Soft Bodies
  • Colliders and Ghosts
  • Forces, Motors and Springs
  • Hair and Fur Simulation
  • Creating Hair and Fur
  • Properties and animation
  • Styling and controlling
  • Creating more than hair
  • Cloth Simulation
  • Creating and simulating
  • Colliders and Belts
  • Fitting cloth to figures and shapes
  • Fixing points
  • Caching Dynamic Simulations
  • How caching things speeds up workflow and previews
  • Managing/Resetting the cache
  • Scripting with Xpresso
  • How Xpresso is different to real scripting, and its limitations
  • Creating animations and relationships
  • Using formulas to create common motion and animations
  • Common effects and solutions that use Xpresso
  • Thinking Particles
  • Setting up basic thinking particles using Xpresso
  • PStorm and PBlurp
  • Controlling particle flow
  • Colliders and Attractors
  • Sporning animations from collisions
  • Making sparks and cracks
  • Breaking Objects Apart
  • Thrausi and XBreaker
  • PyroClusters
  • Simulating fire and smoke
  • Using the volume tracer
  • Inverse Kinematics and Rigging
  • Creating bones and binding them
  • The basics of an IK Chain
  • Creating muscle and skin
  • Painting and Weighting
  • Setting up a basic leg-rig
  • Compositing
  • Using the compositing tag for video
  • Compositing 3D objects using video or images within cinema 4D
  • Advanced Rendering
  • Getting the best results from the
  • Standard or Physics renderer
  • Creating a multi-pass render
  • How to use the compositing tag with
    object buffers
  • Creating the correct formats for
    differing compositing workflows
  • Scripting
  • Overview of the role scripting can
    play in your workflow
  • Explanation of the languages used:
  • Python, C++ and COFFEE
  • Animation, GUI or Plugin?
  • Resources for learning scripting

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