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Flash Lite 101: Rookie

Flash Lite 101: Rookie
  • Price £797.00
  • Level Introduction
  • Duration 3 day(s)
All major credit cards accepted

Description

Imagine being able to produce and deliver high-quality animations, interfaces, games and applications specifically designed to take advantage of mobile device capabilities after just 3 days of training!!

That’s what Academy Class’s Flash Lite 101: Rookie course holds in store for you.

This course provides students the knowledge and hands-on practice they need to produce and deliver high-quality animations, interfaces, games and applications specifically designed to take advantage of mobile device capabilities.

Prerequisites

The course allows a developer with no Adobe Flash experience to quickly start improving their mobile workflow using Adobe Flash Lite and to develop applications much faster than with other technologies. The course is task based, with students learning by actually building these applications. The course focuses on mobile best practices and students will learn how to build applications that run efficiently on lower powered mobile devices.

Assumed Knowledge

Knowledge of mobile terminology and scripting language.

You are not required to have any knowledge of authoring Flash applications.

Skills

The course allows a developer with no Flash experience to quickly start improving their mobile workflow using Flash Lite, and to develop applications much faster than with other technologies.

Course Content

Introducing the Course

  • Understanding the Course Objectives
  • Understanding the Course Prerequisites
  • Understanding the Mobile Landscape
  • Understanding Mobile Terminology
  • Collaborating Mobile Content

Getting Started

  • Introducing Adobe Flash Lite
  • Installing the Adobe Flash Lite Player
  • Working with the Adobe Flash Interface
  • Using the Mobile Templates
  • Publishing Mobile Documents
  • Using the Mobile Emulator
  • Using FSCommand()
  • Comparing Mobile Specific Issues with the Desktop Flash Player

Optimizing Image and Graphical Objects

  • Organizing Mobile Applications
  • Working with Images
  • Creating Vector Images
  • Understanding Movie Clips
  • Creating Mask Effects

Working with Text Assets

  • Working with Text Assets
  • Understanding Font Issues
  • Optimizing Text for Mobile Devices
  • Attaching ActionScript to Objects
  • Using Variables

Creating Animations

  • Creating Animations
  • Creating Motion Tweens
  • Controlling the Timeline
  • Creating Frame-by-Frame Animations
  • Balancing Quality and Performance
  • Animation Best Practices

Working with Buttons and Movie Clips

  • Understanding Buttons
  • Using Movie Clip Timelines
  • Using Movie Clips to Build Different States
  • Understanding Loading of Movie Clip Content
  • Using Adobe Flash ActionScript with Movie Clips
  • Targeting Movie Clips

Accessing Phone Functionality from Adobe Flash Lite

  • Interacting with Users
  • Remapping Soft Keys

Adding Interactive Animation

  • Using Adobe ActionScript for Animation
  • Using the Timeline for Looping
  • Creating Movie Clips Dynamically
  • Cleaning Up Animations
  • Detecting Movie Clip Collisions
  • Using getTimer()

Incorporating Sounds in Mobile Applications

  • Incorporating Sound
  • Adding Sound to a Adobe Flash Lite Document
  • Controlling Sound on the Timeline
  • Testing for Sound Capabilities

Using Dynamic Data

  • Using Dynamic Data in Mobile Devices
  • Accessing the Server in Adobe Flash Lite
  • Sending Data from Adobe Flash Lite
  • Integrating Non-English Characters

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