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Maya Jumpstart Zero to Hero

Maya Jumpstart Zero to Hero
  • Price £997.00
  • Level Fast Track - Introduction
  • Duration 5 day(s)
All major credit cards accepted

Description

The Maya Jumpstart ‘zero to HERO’:

Academy Class focuses on the basics of 3D computer graphics with Autodesk Maya. Students are introduced to the Maya interface, the Maya philosophy, 3D modeling, texturing, lighting and rendering. over the five days we will show you how to use the tools within Maya and how they are put to use in the film, television and game industries.

Prerequisites

Anyone interested in using maya

Assumed Knowledge

Attendees require only a very general knowledge of 3D and its concepts although a basic understanding of computer hardware and software is essential. Knowledge of other digital media packages is an advantage but not a necessity.

Skills

Upon successful completion of this course you will be able to: work in a production environment, understand the mechanics of Maya, be able to create 3d models using a variety of techniques, work with materials to texture you models, understand how to light a scene, be able to create animations, stage a scene and understand cinematography and know how to create output for use in post production.

Course Content

Essentials

  • Setting Your Project
  • Views / Panels
  • Hotbox
  • Viewing Geometry
  • Channel Box
  • Layer Box
  • Attributes Editor
  • QWERTY Navigation
  • Working with the Camera
  • MEL
  • User Interface
  • Outliner / Hypergraph
  • Grouping / Parenting
  • Shelf
  • Marking Menus

Modeling

  • Curve Tools / Snapping
  • Revolving
  • History
  • Duplicating
  • Working with NURBS
  • Detaching Surfaces
  • Grouping / Duplicating
  • Working with Polygons
  • Combining Polygons
  • Subdivisional surfaces
  • Split Polygon Tool
  • Lofting
  • Extruding

Animation

  • Lattices
  • Clusters
  • Set Driven Keys
  • Set Driven Key advanced
  • Joints / IK Handles
  • Lightning Dynamics
  • Keyframing / Time slider
  • Attach to Path
  • Secondary Animation
  • Cycle Curves
  • Playblasting

Rendering

  • Hypershade
  • Materials, Apply Materials
  • Making Shader Networks
  • Combining Ramps
  • Layered Textures
  • Intro to lights
  • Making Bump Maps
  • Working with Shadows
  • UV Mapping
  • Moving UV’s
  • Specular Maps
  • Paint FX
  • Render View
  • Camera Settings
  • Render Globals

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